[-empyre-] Semiomorph video / documentation
Hello all,
In relation to my earlier post on semiotic morphism and reference to
the Semiomorph game artwork, further information and a short Quicktime
movie are available at http://iconica.org/artefact
Semiomorph explores “semiotic morphism”, a “systematic translation
between sign systems” in which signified messages can be mapped onto
various signifiers, multiplying and mutating instances of semiosis. The
term captures the shape-shifting plasticity of relationships between
sound, image, text, and users in virtual worlds; the interactions
through which meaning is made, transformed and remade dynamically and
synaesthetically in real time.
In Semiomorph typical modes of representation - word, data, icon or
simulation - coexist in the virtual space. Each mode is personified by
a group of game characters competing for screentime. The objects and
space can be represented using any of the four modes of representation
- word is Mt.Ke,I-t, data is D-Glypha, icon is Specular, and simulation
is Realamon.
The goal of the game is to collect enough energy to create a
significant shift in the graphical representation of the world. This is
a semiomorph. During play you may shift your mode of representation,
which will change the rules of play. You must avoid opposing entities
and blast icons. The relationships within the world can change suddenly
through activation of power-ups and muticons.
Troy.
This archive was generated by a fusion of
Pipermail 0.09 (Mailman edition) and
MHonArc 2.6.8.